/* AUTO-GENERATED FILE. DO NOT MODIFY.
 *
 * This class was automatically generated by the
 * aapt tool from the resource data it found. It
 * should not be modified by hand.
 */

package androidx.localbroadcastmanager;

public final class R {
  public static final class anim {
    public static final int fragment_fast_out_extra_slow_in=0x7f010000;
  }
  public static final class animator {
    public static final int fragment_close_enter=0x7f020000;
    public static final int fragment_close_exit=0x7f020001;
    public static final int fragment_fade_enter=0x7f020002;
    public static final int fragment_fade_exit=0x7f020003;
    public static final int fragment_open_enter=0x7f020004;
    public static final int fragment_open_exit=0x7f020005;
  }
  public static final class attr {
    /**
     * <p>May be a floating point value, such as "<code>1.2</code>".
     */
    public static final int alpha=0x7f030000;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>icon_only</td><td>2</td><td></td></tr>
     * <tr><td>standard</td><td>0</td><td></td></tr>
     * <tr><td>wide</td><td>1</td><td></td></tr>
     * </table>
     */
    public static final int buttonSize=0x7f030001;
    /**
     * <p>May be a boolean value, such as "<code>true</code>" or
     * "<code>false</code>".
     */
    public static final int circleCrop=0x7f030002;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>auto</td><td>2</td><td></td></tr>
     * <tr><td>dark</td><td>0</td><td></td></tr>
     * <tr><td>light</td><td>1</td><td></td></tr>
     * </table>
     */
    public static final int colorScheme=0x7f030003;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     */
    public static final int font=0x7f030004;
    /**
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int fontProviderAuthority=0x7f030005;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     */
    public static final int fontProviderCerts=0x7f030006;
    /**
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>async</td><td>1</td><td>The async font fetch works as follows.
     * First, check the local cache, then if the requeted font is not cached, trigger a
     * request the font and continue with layout inflation. Once the font fetch succeeds, the
     * target text view will be refreshed with the downloaded font data. The
     * fontProviderFetchTimeout will be ignored if async loading is specified.</td></tr>
     * <tr><td>blocking</td><td>0</td><td>The blocking font fetch works as follows.
     * First, check the local cache, then if the requested font is not cached, request the
     * font from the provider and wait until it is finished.  You can change the length of
     * the timeout by modifying fontProviderFetchTimeout.  If the timeout happens, the
     * default typeface will be used instead.</td></tr>
     * </table>
     */
    public static final int fontProviderFetchStrategy=0x7f030007;
    /**
     * <p>May be an integer value, such as "<code>100</code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>forever</td><td>ffffffff</td><td>A special value for the timeout. In this case, the blocking font fetching will not
     * timeout and wait until a reply is received from the font provider.</td></tr>
     * </table>
     */
    public static final int fontProviderFetchTimeout=0x7f030008;
    /**
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int fontProviderPackage=0x7f030009;
    /**
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int fontProviderQuery=0x7f03000a;
    /**
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int fontProviderSystemFontFamily=0x7f03000b;
    /**
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>italic</td><td>1</td><td></td></tr>
     * <tr><td>normal</td><td>0</td><td></td></tr>
     * </table>
     */
    public static final int fontStyle=0x7f03000c;
    /**
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int fontVariationSettings=0x7f03000d;
    /**
     * <p>May be an integer value, such as "<code>100</code>".
     */
    public static final int fontWeight=0x7f03000e;
    /**
     * <p>May be a floating point value, such as "<code>1.2</code>".
     */
    public static final int imageAspectRatio=0x7f03000f;
    /**
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>adjust_height</td><td>2</td><td></td></tr>
     * <tr><td>adjust_width</td><td>1</td><td></td></tr>
     * <tr><td>none</td><td>0</td><td></td></tr>
     * </table>
     */
    public static final int imageAspectRatioAdjust=0x7f030010;
    /**
     * <p>May be a floating point value, such as "<code>1.2</code>".
     */
    public static final int lStar=0x7f030011;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     */
    public static final int nestedScrollViewStyle=0x7f030012;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     */
    public static final int queryPatterns=0x7f030013;
    /**
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     */
    public static final int scopeUris=0x7f030014;
    /**
     * <p>May be a boolean value, such as "<code>true</code>" or
     * "<code>false</code>".
     */
    public static final int shortcutMatchRequired=0x7f030015;
    /**
     * <p>May be an integer value, such as "<code>100</code>".
     */
    public static final int ttcIndex=0x7f030016;
  }
  public static final class color {
    public static final int androidx_core_ripple_material_light=0x7f040000;
    public static final int androidx_core_secondary_text_default_material_light=0x7f040001;
    public static final int common_google_signin_btn_text_dark=0x7f040002;
    public static final int common_google_signin_btn_text_dark_default=0x7f040003;
    public static final int common_google_signin_btn_text_dark_disabled=0x7f040004;
    public static final int common_google_signin_btn_text_dark_focused=0x7f040005;
    public static final int common_google_signin_btn_text_dark_pressed=0x7f040006;
    public static final int common_google_signin_btn_text_light=0x7f040007;
    public static final int common_google_signin_btn_text_light_default=0x7f040008;
    public static final int common_google_signin_btn_text_light_disabled=0x7f040009;
    public static final int common_google_signin_btn_text_light_focused=0x7f04000a;
    public static final int common_google_signin_btn_text_light_pressed=0x7f04000b;
    public static final int common_google_signin_btn_tint=0x7f04000c;
    public static final int notification_action_color_filter=0x7f04000d;
    public static final int notification_icon_bg_color=0x7f04000e;
  }
  public static final class dimen {
    public static final int compat_button_inset_horizontal_material=0x7f050000;
    public static final int compat_button_inset_vertical_material=0x7f050001;
    public static final int compat_button_padding_horizontal_material=0x7f050002;
    public static final int compat_button_padding_vertical_material=0x7f050003;
    public static final int compat_control_corner_material=0x7f050004;
    public static final int compat_notification_large_icon_max_height=0x7f050005;
    public static final int compat_notification_large_icon_max_width=0x7f050006;
    public static final int notification_action_icon_size=0x7f050007;
    public static final int notification_action_text_size=0x7f050008;
    public static final int notification_big_circle_margin=0x7f050009;
    public static final int notification_content_margin_start=0x7f05000a;
    public static final int notification_large_icon_height=0x7f05000b;
    public static final int notification_large_icon_width=0x7f05000c;
    public static final int notification_main_column_padding_top=0x7f05000d;
    public static final int notification_media_narrow_margin=0x7f05000e;
    public static final int notification_right_icon_size=0x7f05000f;
    public static final int notification_right_side_padding_top=0x7f050010;
    public static final int notification_small_icon_background_padding=0x7f050011;
    public static final int notification_small_icon_size_as_large=0x7f050012;
    public static final int notification_subtext_size=0x7f050013;
    public static final int notification_top_pad=0x7f050014;
    public static final int notification_top_pad_large_text=0x7f050015;
  }
  public static final class drawable {
    public static final int common_full_open_on_phone=0x7f060000;
    public static final int common_google_signin_btn_icon_dark=0x7f060001;
    public static final int common_google_signin_btn_icon_dark_focused=0x7f060002;
    public static final int common_google_signin_btn_icon_dark_normal=0x7f060003;
    public static final int common_google_signin_btn_icon_dark_normal_background=0x7f060004;
    public static final int common_google_signin_btn_icon_disabled=0x7f060005;
    public static final int common_google_signin_btn_icon_light=0x7f060006;
    public static final int common_google_signin_btn_icon_light_focused=0x7f060007;
    public static final int common_google_signin_btn_icon_light_normal=0x7f060008;
    public static final int common_google_signin_btn_icon_light_normal_background=0x7f060009;
    public static final int common_google_signin_btn_text_dark=0x7f06000a;
    public static final int common_google_signin_btn_text_dark_focused=0x7f06000b;
    public static final int common_google_signin_btn_text_dark_normal=0x7f06000c;
    public static final int common_google_signin_btn_text_dark_normal_background=0x7f06000d;
    public static final int common_google_signin_btn_text_disabled=0x7f06000e;
    public static final int common_google_signin_btn_text_light=0x7f06000f;
    public static final int common_google_signin_btn_text_light_focused=0x7f060010;
    public static final int common_google_signin_btn_text_light_normal=0x7f060011;
    public static final int common_google_signin_btn_text_light_normal_background=0x7f060012;
    public static final int googleg_disabled_color_18=0x7f060013;
    public static final int googleg_standard_color_18=0x7f060014;
    public static final int icon=0x7f060015;
    public static final int notification_action_background=0x7f060016;
    public static final int notification_bg=0x7f060017;
    public static final int notification_bg_low=0x7f060018;
    public static final int notification_bg_low_normal=0x7f060019;
    public static final int notification_bg_low_pressed=0x7f06001a;
    public static final int notification_bg_normal=0x7f06001b;
    public static final int notification_bg_normal_pressed=0x7f06001c;
    public static final int notification_icon_background=0x7f06001d;
    public static final int notification_template_icon_bg=0x7f06001e;
    public static final int notification_template_icon_low_bg=0x7f06001f;
    public static final int notification_tile_bg=0x7f060020;
    public static final int notify_panel_notification_icon_bg=0x7f060021;
  }
  public static final class id {
    public static final int accessibility_action_clickable_span=0x7f070000;
    public static final int accessibility_custom_action_0=0x7f070001;
    public static final int accessibility_custom_action_1=0x7f070002;
    public static final int accessibility_custom_action_10=0x7f070003;
    public static final int accessibility_custom_action_11=0x7f070004;
    public static final int accessibility_custom_action_12=0x7f070005;
    public static final int accessibility_custom_action_13=0x7f070006;
    public static final int accessibility_custom_action_14=0x7f070007;
    public static final int accessibility_custom_action_15=0x7f070008;
    public static final int accessibility_custom_action_16=0x7f070009;
    public static final int accessibility_custom_action_17=0x7f07000a;
    public static final int accessibility_custom_action_18=0x7f07000b;
    public static final int accessibility_custom_action_19=0x7f07000c;
    public static final int accessibility_custom_action_2=0x7f07000d;
    public static final int accessibility_custom_action_20=0x7f07000e;
    public static final int accessibility_custom_action_21=0x7f07000f;
    public static final int accessibility_custom_action_22=0x7f070010;
    public static final int accessibility_custom_action_23=0x7f070011;
    public static final int accessibility_custom_action_24=0x7f070012;
    public static final int accessibility_custom_action_25=0x7f070013;
    public static final int accessibility_custom_action_26=0x7f070014;
    public static final int accessibility_custom_action_27=0x7f070015;
    public static final int accessibility_custom_action_28=0x7f070016;
    public static final int accessibility_custom_action_29=0x7f070017;
    public static final int accessibility_custom_action_3=0x7f070018;
    public static final int accessibility_custom_action_30=0x7f070019;
    public static final int accessibility_custom_action_31=0x7f07001a;
    public static final int accessibility_custom_action_4=0x7f07001b;
    public static final int accessibility_custom_action_5=0x7f07001c;
    public static final int accessibility_custom_action_6=0x7f07001d;
    public static final int accessibility_custom_action_7=0x7f07001e;
    public static final int accessibility_custom_action_8=0x7f07001f;
    public static final int accessibility_custom_action_9=0x7f070020;
    public static final int action_container=0x7f070021;
    public static final int action_divider=0x7f070022;
    public static final int action_image=0x7f070023;
    public static final int action_text=0x7f070024;
    public static final int actions=0x7f070025;
    public static final int adjust_height=0x7f070026;
    public static final int adjust_width=0x7f070027;
    public static final int async=0x7f070028;
    public static final int auto=0x7f070029;
    public static final int blocking=0x7f07002a;
    public static final int chronometer=0x7f07002b;
    public static final int dark=0x7f07002c;
    public static final int dialog_button=0x7f07002d;
    public static final int forever=0x7f07002e;
    public static final int fragment_container_view_tag=0x7f07002f;
    public static final int icon=0x7f070030;
    public static final int icon_group=0x7f070031;
    public static final int icon_only=0x7f070032;
    public static final int info=0x7f070033;
    public static final int italic=0x7f070034;
    public static final int light=0x7f070035;
    public static final int line1=0x7f070036;
    public static final int line3=0x7f070037;
    public static final int none=0x7f070038;
    public static final int normal=0x7f070039;
    public static final int notification_background=0x7f07003a;
    public static final int notification_main_column=0x7f07003b;
    public static final int notification_main_column_container=0x7f07003c;
    public static final int right_icon=0x7f07003d;
    public static final int right_side=0x7f07003e;
    public static final int special_effects_controller_view_tag=0x7f07003f;
    public static final int standard=0x7f070040;
    public static final int tag_accessibility_actions=0x7f070041;
    public static final int tag_accessibility_clickable_spans=0x7f070042;
    public static final int tag_accessibility_heading=0x7f070043;
    public static final int tag_accessibility_pane_title=0x7f070044;
    public static final int tag_on_apply_window_listener=0x7f070045;
    public static final int tag_on_receive_content_listener=0x7f070046;
    public static final int tag_on_receive_content_mime_types=0x7f070047;
    public static final int tag_screen_reader_focusable=0x7f070048;
    public static final int tag_state_description=0x7f070049;
    public static final int tag_transition_group=0x7f07004a;
    public static final int tag_unhandled_key_event_manager=0x7f07004b;
    public static final int tag_unhandled_key_listeners=0x7f07004c;
    public static final int tag_window_insets_animation_callback=0x7f07004d;
    public static final int text=0x7f07004e;
    public static final int text2=0x7f07004f;
    public static final int time=0x7f070050;
    public static final int title=0x7f070051;
    public static final int view_tree_lifecycle_owner=0x7f070052;
    public static final int view_tree_on_back_pressed_dispatcher_owner=0x7f070053;
    public static final int view_tree_saved_state_registry_owner=0x7f070054;
    public static final int view_tree_view_model_store_owner=0x7f070055;
    public static final int visible_removing_fragment_view_tag=0x7f070056;
    public static final int wide=0x7f070057;
  }
  public static final class integer {
    public static final int google_play_services_version=0x7f080000;
    public static final int status_bar_notification_info_maxnum=0x7f080001;
  }
  public static final class layout {
    public static final int custom_dialog=0x7f090000;
    public static final int notification_action=0x7f090001;
    public static final int notification_action_tombstone=0x7f090002;
    public static final int notification_template_custom_big=0x7f090003;
    public static final int notification_template_icon_group=0x7f090004;
    public static final int notification_template_part_chronometer=0x7f090005;
    public static final int notification_template_part_time=0x7f090006;
  }
  public static final class raw {
    public static final int firebase_common_keep=0x7f0a0000;
  }
  public static final class string {
    public static final int common_google_play_services_enable_button=0x7f0b0000;
    public static final int common_google_play_services_enable_text=0x7f0b0001;
    public static final int common_google_play_services_enable_title=0x7f0b0002;
    public static final int common_google_play_services_install_button=0x7f0b0003;
    public static final int common_google_play_services_install_text=0x7f0b0004;
    public static final int common_google_play_services_install_title=0x7f0b0005;
    public static final int common_google_play_services_notification_channel_name=0x7f0b0006;
    public static final int common_google_play_services_notification_ticker=0x7f0b0007;
    public static final int common_google_play_services_unknown_issue=0x7f0b0008;
    public static final int common_google_play_services_unsupported_text=0x7f0b0009;
    public static final int common_google_play_services_update_button=0x7f0b000a;
    public static final int common_google_play_services_update_text=0x7f0b000b;
    public static final int common_google_play_services_update_title=0x7f0b000c;
    public static final int common_google_play_services_updating_text=0x7f0b000d;
    public static final int common_google_play_services_wear_update_text=0x7f0b000e;
    public static final int common_open_on_phone=0x7f0b000f;
    public static final int common_signin_button_text=0x7f0b0010;
    public static final int common_signin_button_text_long=0x7f0b0011;
    public static final int fcm_fallback_notification_channel_label=0x7f0b0012;
    public static final int firebase_database_url=0x7f0b0013;
    public static final int gcm_defaultSenderId=0x7f0b0014;
    public static final int google_api_key=0x7f0b0015;
    public static final int google_app_id=0x7f0b0016;
    public static final int google_crash_reporting_api_key=0x7f0b0017;
    public static final int google_storage_bucket=0x7f0b0018;
    public static final int project_id=0x7f0b0019;
    public static final int status_bar_notification_info_overflow=0x7f0b001a;
  }
  public static final class style {
    public static final int LightTheme=0x7f0c0000;
    public static final int LowerCaseMenu=0x7f0c0001;
    public static final int TextAppearance_Compat_Notification=0x7f0c0002;
    public static final int TextAppearance_Compat_Notification_Info=0x7f0c0003;
    public static final int TextAppearance_Compat_Notification_Line2=0x7f0c0004;
    public static final int TextAppearance_Compat_Notification_Time=0x7f0c0005;
    public static final int TextAppearance_Compat_Notification_Title=0x7f0c0006;
    public static final int Widget_Compat_NotificationActionContainer=0x7f0c0007;
    public static final int Widget_Compat_NotificationActionText=0x7f0c0008;
  }
  public static final class styleable {
    /**
     * Attributes that can be used with a Capability.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #Capability_queryPatterns com.king.game.v1:queryPatterns}</code></td><td></td></tr>
     * <tr><td><code>{@link #Capability_shortcutMatchRequired com.king.game.v1:shortcutMatchRequired}</code></td><td></td></tr>
     * </table>
     * @see #Capability_queryPatterns
     * @see #Capability_shortcutMatchRequired
     */
    public static final int[] Capability={
      0x7f030013, 0x7f030015
    };
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#queryPatterns}
     * attribute's value can be found in the {@link #Capability} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     *
     * @attr name com.king.game.v1:queryPatterns
     */
    public static final int Capability_queryPatterns=0;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#shortcutMatchRequired}
     * attribute's value can be found in the {@link #Capability} array.
     *
     * <p>May be a boolean value, such as "<code>true</code>" or
     * "<code>false</code>".
     *
     * @attr name com.king.game.v1:shortcutMatchRequired
     */
    public static final int Capability_shortcutMatchRequired=1;
    /**
     * Attributes that can be used with a ColorStateListItem.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #ColorStateListItem_android_color android:color}</code></td><td></td></tr>
     * <tr><td><code>{@link #ColorStateListItem_android_alpha android:alpha}</code></td><td></td></tr>
     * <tr><td><code>{@link #ColorStateListItem_android_lStar android:lStar}</code></td><td></td></tr>
     * <tr><td><code>{@link #ColorStateListItem_alpha com.king.game.v1:alpha}</code></td><td></td></tr>
     * <tr><td><code>{@link #ColorStateListItem_lStar com.king.game.v1:lStar}</code></td><td></td></tr>
     * </table>
     * @see #ColorStateListItem_android_color
     * @see #ColorStateListItem_android_alpha
     * @see #ColorStateListItem_android_lStar
     * @see #ColorStateListItem_alpha
     * @see #ColorStateListItem_lStar
     */
    public static final int[] ColorStateListItem={
      0x010101a5, 0x0101031f, 0x01010647, 0x7f030000, 
      0x7f030011
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#color}
     * attribute's value can be found in the {@link #ColorStateListItem} array.
     *
     * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
     * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
     * "<code>#<i>aarrggbb</i></code>".
     *
     * @attr name android:color
     */
    public static final int ColorStateListItem_android_color=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#alpha}
     * attribute's value can be found in the {@link #ColorStateListItem} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:alpha
     */
    public static final int ColorStateListItem_android_alpha=1;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#lStar}
     * attribute's value can be found in the {@link #ColorStateListItem} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:lStar
     */
    public static final int ColorStateListItem_android_lStar=2;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#alpha}
     * attribute's value can be found in the {@link #ColorStateListItem} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name com.king.game.v1:alpha
     */
    public static final int ColorStateListItem_alpha=3;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#lStar}
     * attribute's value can be found in the {@link #ColorStateListItem} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name com.king.game.v1:lStar
     */
    public static final int ColorStateListItem_lStar=4;
    /**
     * Attributes that can be used with a FontFamily.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderAuthority com.king.game.v1:fontProviderAuthority}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderCerts com.king.game.v1:fontProviderCerts}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderFetchStrategy com.king.game.v1:fontProviderFetchStrategy}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderFetchTimeout com.king.game.v1:fontProviderFetchTimeout}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderPackage com.king.game.v1:fontProviderPackage}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderQuery com.king.game.v1:fontProviderQuery}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamily_fontProviderSystemFontFamily com.king.game.v1:fontProviderSystemFontFamily}</code></td><td></td></tr>
     * </table>
     * @see #FontFamily_fontProviderAuthority
     * @see #FontFamily_fontProviderCerts
     * @see #FontFamily_fontProviderFetchStrategy
     * @see #FontFamily_fontProviderFetchTimeout
     * @see #FontFamily_fontProviderPackage
     * @see #FontFamily_fontProviderQuery
     * @see #FontFamily_fontProviderSystemFontFamily
     */
    public static final int[] FontFamily={
      0x7f030005, 0x7f030006, 0x7f030007, 0x7f030008, 
      0x7f030009, 0x7f03000a, 0x7f03000b
    };
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderAuthority}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:fontProviderAuthority
     */
    public static final int FontFamily_fontProviderAuthority=0;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderCerts}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     *
     * @attr name com.king.game.v1:fontProviderCerts
     */
    public static final int FontFamily_fontProviderCerts=1;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderFetchStrategy}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>async</td><td>1</td><td>The async font fetch works as follows.
     * First, check the local cache, then if the requeted font is not cached, trigger a
     * request the font and continue with layout inflation. Once the font fetch succeeds, the
     * target text view will be refreshed with the downloaded font data. The
     * fontProviderFetchTimeout will be ignored if async loading is specified.</td></tr>
     * <tr><td>blocking</td><td>0</td><td>The blocking font fetch works as follows.
     * First, check the local cache, then if the requested font is not cached, request the
     * font from the provider and wait until it is finished.  You can change the length of
     * the timeout by modifying fontProviderFetchTimeout.  If the timeout happens, the
     * default typeface will be used instead.</td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:fontProviderFetchStrategy
     */
    public static final int FontFamily_fontProviderFetchStrategy=2;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderFetchTimeout}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be an integer value, such as "<code>100</code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>forever</td><td>ffffffff</td><td>A special value for the timeout. In this case, the blocking font fetching will not
     * timeout and wait until a reply is received from the font provider.</td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:fontProviderFetchTimeout
     */
    public static final int FontFamily_fontProviderFetchTimeout=3;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderPackage}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:fontProviderPackage
     */
    public static final int FontFamily_fontProviderPackage=4;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderQuery}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:fontProviderQuery
     */
    public static final int FontFamily_fontProviderQuery=5;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontProviderSystemFontFamily}
     * attribute's value can be found in the {@link #FontFamily} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:fontProviderSystemFontFamily
     */
    public static final int FontFamily_fontProviderSystemFontFamily=6;
    /**
     * Attributes that can be used with a FontFamilyFont.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #FontFamilyFont_android_font android:font}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_android_fontWeight android:fontWeight}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_android_fontStyle android:fontStyle}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_android_ttcIndex android:ttcIndex}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_android_fontVariationSettings android:fontVariationSettings}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_font com.king.game.v1:font}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_fontStyle com.king.game.v1:fontStyle}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_fontVariationSettings com.king.game.v1:fontVariationSettings}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_fontWeight com.king.game.v1:fontWeight}</code></td><td></td></tr>
     * <tr><td><code>{@link #FontFamilyFont_ttcIndex com.king.game.v1:ttcIndex}</code></td><td></td></tr>
     * </table>
     * @see #FontFamilyFont_android_font
     * @see #FontFamilyFont_android_fontWeight
     * @see #FontFamilyFont_android_fontStyle
     * @see #FontFamilyFont_android_ttcIndex
     * @see #FontFamilyFont_android_fontVariationSettings
     * @see #FontFamilyFont_font
     * @see #FontFamilyFont_fontStyle
     * @see #FontFamilyFont_fontVariationSettings
     * @see #FontFamilyFont_fontWeight
     * @see #FontFamilyFont_ttcIndex
     */
    public static final int[] FontFamilyFont={
      0x01010532, 0x01010533, 0x0101053f, 0x0101056f, 
      0x01010570, 0x7f030004, 0x7f03000c, 0x7f03000d, 
      0x7f03000e, 0x7f030016
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#font}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     *
     * @attr name android:font
     */
    public static final int FontFamilyFont_android_font=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#fontWeight}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be an integer value, such as "<code>100</code>".
     *
     * @attr name android:fontWeight
     */
    public static final int FontFamilyFont_android_fontWeight=1;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#fontStyle}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>italic</td><td>1</td><td></td></tr>
     * <tr><td>normal</td><td>0</td><td></td></tr>
     * </table>
     *
     * @attr name android:fontStyle
     */
    public static final int FontFamilyFont_android_fontStyle=2;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#ttcIndex}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be an integer value, such as "<code>100</code>".
     *
     * @attr name android:ttcIndex
     */
    public static final int FontFamilyFont_android_ttcIndex=3;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#fontVariationSettings}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name android:fontVariationSettings
     */
    public static final int FontFamilyFont_android_fontVariationSettings=4;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#font}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     *
     * @attr name com.king.game.v1:font
     */
    public static final int FontFamilyFont_font=5;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontStyle}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>italic</td><td>1</td><td></td></tr>
     * <tr><td>normal</td><td>0</td><td></td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:fontStyle
     */
    public static final int FontFamilyFont_fontStyle=6;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontVariationSettings}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:fontVariationSettings
     */
    public static final int FontFamilyFont_fontVariationSettings=7;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#fontWeight}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be an integer value, such as "<code>100</code>".
     *
     * @attr name com.king.game.v1:fontWeight
     */
    public static final int FontFamilyFont_fontWeight=8;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#ttcIndex}
     * attribute's value can be found in the {@link #FontFamilyFont} array.
     *
     * <p>May be an integer value, such as "<code>100</code>".
     *
     * @attr name com.king.game.v1:ttcIndex
     */
    public static final int FontFamilyFont_ttcIndex=9;
    /**
     * Attributes that can be used with a Fragment.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #Fragment_android_name android:name}</code></td><td></td></tr>
     * <tr><td><code>{@link #Fragment_android_id android:id}</code></td><td></td></tr>
     * <tr><td><code>{@link #Fragment_android_tag android:tag}</code></td><td></td></tr>
     * </table>
     * @see #Fragment_android_name
     * @see #Fragment_android_id
     * @see #Fragment_android_tag
     */
    public static final int[] Fragment={
      0x01010003, 0x010100d0, 0x010100d1
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#name}
     * attribute's value can be found in the {@link #Fragment} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name android:name
     */
    public static final int Fragment_android_name=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#id}
     * attribute's value can be found in the {@link #Fragment} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     *
     * @attr name android:id
     */
    public static final int Fragment_android_id=1;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#tag}
     * attribute's value can be found in the {@link #Fragment} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name android:tag
     */
    public static final int Fragment_android_tag=2;
    /**
     * Attributes that can be used with a FragmentContainerView.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #FragmentContainerView_android_name android:name}</code></td><td></td></tr>
     * <tr><td><code>{@link #FragmentContainerView_android_tag android:tag}</code></td><td></td></tr>
     * </table>
     * @see #FragmentContainerView_android_name
     * @see #FragmentContainerView_android_tag
     */
    public static final int[] FragmentContainerView={
      0x01010003, 0x010100d1
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#name}
     * attribute's value can be found in the {@link #FragmentContainerView} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name android:name
     */
    public static final int FragmentContainerView_android_name=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#tag}
     * attribute's value can be found in the {@link #FragmentContainerView} array.
     *
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name android:tag
     */
    public static final int FragmentContainerView_android_tag=1;
    /**
     * Attributes that can be used with a GradientColor.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #GradientColor_android_startColor android:startColor}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_endColor android:endColor}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_type android:type}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_centerX android:centerX}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_centerY android:centerY}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_gradientRadius android:gradientRadius}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_tileMode android:tileMode}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_centerColor android:centerColor}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_startX android:startX}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_startY android:startY}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_endX android:endX}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColor_android_endY android:endY}</code></td><td></td></tr>
     * </table>
     * @see #GradientColor_android_startColor
     * @see #GradientColor_android_endColor
     * @see #GradientColor_android_type
     * @see #GradientColor_android_centerX
     * @see #GradientColor_android_centerY
     * @see #GradientColor_android_gradientRadius
     * @see #GradientColor_android_tileMode
     * @see #GradientColor_android_centerColor
     * @see #GradientColor_android_startX
     * @see #GradientColor_android_startY
     * @see #GradientColor_android_endX
     * @see #GradientColor_android_endY
     */
    public static final int[] GradientColor={
      0x0101019d, 0x0101019e, 0x010101a1, 0x010101a2, 
      0x010101a3, 0x010101a4, 0x01010201, 0x0101020b, 
      0x01010510, 0x01010511, 0x01010512, 0x01010513
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#startColor}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
     * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
     * "<code>#<i>aarrggbb</i></code>".
     *
     * @attr name android:startColor
     */
    public static final int GradientColor_android_startColor=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#endColor}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
     * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
     * "<code>#<i>aarrggbb</i></code>".
     *
     * @attr name android:endColor
     */
    public static final int GradientColor_android_endColor=1;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#type}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>linear</td><td>0</td><td></td></tr>
     * <tr><td>radial</td><td>1</td><td></td></tr>
     * <tr><td>sweep</td><td>2</td><td></td></tr>
     * </table>
     *
     * @attr name android:type
     */
    public static final int GradientColor_android_type=2;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#centerX}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     * <p>May be a fractional value, which is a floating point number appended with
     * either % or %p, such as "<code>14.5%</code>".
     * The % suffix always means a percentage of the base size;
     * the optional %p suffix provides a size relative to some parent container.
     *
     * @attr name android:centerX
     */
    public static final int GradientColor_android_centerX=3;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#centerY}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     * <p>May be a fractional value, which is a floating point number appended with
     * either % or %p, such as "<code>14.5%</code>".
     * The % suffix always means a percentage of the base size;
     * the optional %p suffix provides a size relative to some parent container.
     *
     * @attr name android:centerY
     */
    public static final int GradientColor_android_centerY=4;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#gradientRadius}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     * <p>May be a dimension value, which is a floating point number appended with a
     * unit such as "<code>14.5sp</code>".
     * Available units are: px (pixels), dp (density-independent pixels),
     * sp (scaled pixels based on preferred font size), in (inches), and
     * mm (millimeters).
     * <p>May be a fractional value, which is a floating point number appended with
     * either % or %p, such as "<code>14.5%</code>".
     * The % suffix always means a percentage of the base size;
     * the optional %p suffix provides a size relative to some parent container.
     *
     * @attr name android:gradientRadius
     */
    public static final int GradientColor_android_gradientRadius=5;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#tileMode}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>clamp</td><td>0</td><td></td></tr>
     * <tr><td>disabled</td><td>ffffffff</td><td></td></tr>
     * <tr><td>mirror</td><td>2</td><td></td></tr>
     * <tr><td>repeat</td><td>1</td><td></td></tr>
     * </table>
     *
     * @attr name android:tileMode
     */
    public static final int GradientColor_android_tileMode=6;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#centerColor}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
     * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
     * "<code>#<i>aarrggbb</i></code>".
     *
     * @attr name android:centerColor
     */
    public static final int GradientColor_android_centerColor=7;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#startX}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:startX
     */
    public static final int GradientColor_android_startX=8;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#startY}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:startY
     */
    public static final int GradientColor_android_startY=9;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#endX}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:endX
     */
    public static final int GradientColor_android_endX=10;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#endY}
     * attribute's value can be found in the {@link #GradientColor} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:endY
     */
    public static final int GradientColor_android_endY=11;
    /**
     * Attributes that can be used with a GradientColorItem.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #GradientColorItem_android_color android:color}</code></td><td></td></tr>
     * <tr><td><code>{@link #GradientColorItem_android_offset android:offset}</code></td><td></td></tr>
     * </table>
     * @see #GradientColorItem_android_color
     * @see #GradientColorItem_android_offset
     */
    public static final int[] GradientColorItem={
      0x010101a5, 0x01010514
    };
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#color}
     * attribute's value can be found in the {@link #GradientColorItem} array.
     *
     * <p>May be a color value, in the form of "<code>#<i>rgb</i></code>",
     * "<code>#<i>argb</i></code>", "<code>#<i>rrggbb</i></code>", or
     * "<code>#<i>aarrggbb</i></code>".
     *
     * @attr name android:color
     */
    public static final int GradientColorItem_android_color=0;
    /**
     * <p>This symbol is the offset where the {@link android.R.attr#offset}
     * attribute's value can be found in the {@link #GradientColorItem} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name android:offset
     */
    public static final int GradientColorItem_android_offset=1;
    /**
     * Attributes that can be used with a LoadingImageView.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #LoadingImageView_circleCrop com.king.game.v1:circleCrop}</code></td><td></td></tr>
     * <tr><td><code>{@link #LoadingImageView_imageAspectRatio com.king.game.v1:imageAspectRatio}</code></td><td></td></tr>
     * <tr><td><code>{@link #LoadingImageView_imageAspectRatioAdjust com.king.game.v1:imageAspectRatioAdjust}</code></td><td></td></tr>
     * </table>
     * @see #LoadingImageView_circleCrop
     * @see #LoadingImageView_imageAspectRatio
     * @see #LoadingImageView_imageAspectRatioAdjust
     */
    public static final int[] LoadingImageView={
      0x7f030002, 0x7f03000f, 0x7f030010
    };
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#circleCrop}
     * attribute's value can be found in the {@link #LoadingImageView} array.
     *
     * <p>May be a boolean value, such as "<code>true</code>" or
     * "<code>false</code>".
     *
     * @attr name com.king.game.v1:circleCrop
     */
    public static final int LoadingImageView_circleCrop=0;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#imageAspectRatio}
     * attribute's value can be found in the {@link #LoadingImageView} array.
     *
     * <p>May be a floating point value, such as "<code>1.2</code>".
     *
     * @attr name com.king.game.v1:imageAspectRatio
     */
    public static final int LoadingImageView_imageAspectRatio=1;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#imageAspectRatioAdjust}
     * attribute's value can be found in the {@link #LoadingImageView} array.
     *
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>adjust_height</td><td>2</td><td></td></tr>
     * <tr><td>adjust_width</td><td>1</td><td></td></tr>
     * <tr><td>none</td><td>0</td><td></td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:imageAspectRatioAdjust
     */
    public static final int LoadingImageView_imageAspectRatioAdjust=2;
    /**
     * Attributes that can be used with a SignInButton.
     * <p>Includes the following attributes:</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Attribute</th><th>Description</th></tr>
     * <tr><td><code>{@link #SignInButton_buttonSize com.king.game.v1:buttonSize}</code></td><td></td></tr>
     * <tr><td><code>{@link #SignInButton_colorScheme com.king.game.v1:colorScheme}</code></td><td></td></tr>
     * <tr><td><code>{@link #SignInButton_scopeUris com.king.game.v1:scopeUris}</code></td><td></td></tr>
     * </table>
     * @see #SignInButton_buttonSize
     * @see #SignInButton_colorScheme
     * @see #SignInButton_scopeUris
     */
    public static final int[] SignInButton={
      0x7f030001, 0x7f030003, 0x7f030014
    };
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#buttonSize}
     * attribute's value can be found in the {@link #SignInButton} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>icon_only</td><td>2</td><td></td></tr>
     * <tr><td>standard</td><td>0</td><td></td></tr>
     * <tr><td>wide</td><td>1</td><td></td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:buttonSize
     */
    public static final int SignInButton_buttonSize=0;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#colorScheme}
     * attribute's value can be found in the {@link #SignInButton} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>Must be one of the following constant values.</p>
     * <table>
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <colgroup align="left" />
     * <tr><th>Constant</th><th>Value</th><th>Description</th></tr>
     * <tr><td>auto</td><td>2</td><td></td></tr>
     * <tr><td>dark</td><td>0</td><td></td></tr>
     * <tr><td>light</td><td>1</td><td></td></tr>
     * </table>
     *
     * @attr name com.king.game.v1:colorScheme
     */
    public static final int SignInButton_colorScheme=1;
    /**
     * <p>This symbol is the offset where the {@link com.king.game.v1.R.attr#scopeUris}
     * attribute's value can be found in the {@link #SignInButton} array.
     *
     * <p>May be a reference to another resource, in the form
     * "<code>@[+][<i>package</i>:]<i>type</i>/<i>name</i></code>" or a theme
     * attribute in the form
     * "<code>?[<i>package</i>:]<i>type</i>/<i>name</i></code>".
     * <p>May be a string value, using '\\;' to escape characters such as
     * '\\n' or '\\uxxxx' for a unicode character;
     *
     * @attr name com.king.game.v1:scopeUris
     */
    public static final int SignInButton_scopeUris=2;
  }
}